Gambling and Cyber Crime

Gambling is the wagering of money or something of value on an event with an uncertain outcome, with the primary intent of winning money or material goods. Gambling thus requires three elements to be present: consideration, risk, and a prize. The outcome of the wager is often immediate, such as a single roll of dice, a spin of a roulette wheel, or a horse crossing the finish line, but longer time frames are also common, allowing wagers on the outcome of a future sports contest or even an entire sports season. Cybercrime, or computer-oriented crime, is a crime that involves a computer and a network. The computer may have been used in the commission of a crime, or it may be the target.

Types of Cybercrime includes:

  • Exploit Kits
  • Online Scams
  • Prohibited/Illegal Content
  • Phishing
  • Potentially Unwanted Programs
  • Social Engineering
  • Cyberstalking
  • Identity     Theft
  • Botnets
  • DDoS Attacks